Sunday, June 20, 2010

Fallout 3 Day One


Character

Gender: Girl

Name: Nicole

You’re Special Book:

Strength 7

Perception 5

Endurance 5

Charisma 7

Intelligence 6

Agility 5

Luck 5

Ate sweet roll before butch could bully me

Fight Butch

G.O.A.T. results:

Speech, explosives, melee weapons

Helped Butch’s mom - +Karma

Medicine Bobblehead

Gun Nut Perk added

Springdale

Megaton

Disarmed the bomb – Got a house as a reward and Karma points

Level 3

Daddy’s Girl Perk

Quest Added – Survival Guide

Get radiation poisoning

Go to Super Duper Mart

Level 4

Educated Perk

Quest Added – Blood Ties

Followed Sentinel Lyons to Galaxy News Radio Building in search for my father

Battled feral ghouls, molerats, super mutants, and super mutant behemoth

Met Three Dog – Dad is already gone

Agreed to get a new radio dish to put on the Washington monument

Tuesday, June 8, 2010

Dragon Age: The Stolen Throne

The Stolen Throne is a prequel to the Bioware RPG, Dragon Age: Origins, telling the story of King Maric and the future Teryn Loghain battling the Orlesians in order to free their homeland, Fereldan. I had already played DA:O twice through by the time I read the book, which only made it more heart breaking. In game, Teryn Loghain abandons King Cailan, Maric's son, causing his and Duncan's, the Grey Warden who recruits the player, deaths. But in the novel, he and Maric are the heroes. Loghain is the stern level headed warrior while Maric is the charming, naive prince trying to fill the shoes of his dead mother, the Rebel Queen. The book makes it clear that without Loghain Maric would never have been able to take the throne or become a just king. However, with just one choice, to leave the battlefield and abandon Cailan and the Wardens he begins a civil war in Ferelden. With one choice he goes from being the Hero of River Dane to villain.
This goes along perfectly with the game since it also presents the opportunity where certain choices can change everything else the character has worked for. The way the books is written almost feels like Maric, Loghain, Katriel, Rowan, and Severan are playable characters in game. We see how each of their choices are creating a path to where the game begins. Gaider dips into each of these character's minds. In the game there are "Companion Quests" where there are options to "harden" the character. With Alistair it's when his sister turns him away. There are conversation options where you can basically comfort him and keep him "soft" or tell him to get over it and confirm what his sister says and "harden" him. This is a lot like when Maric finds out about Katriel's betrayal and kills her in a blind rage. Instead of comforting Maric he reminds him of his duty and to "think of the days to come. How much justice [Maric] will need to hand out, when [he] sit[s] on the thone" (Gaider, 362). Loghain "hardened" Maric.
The Stolen Throne really adds to the experience of playing Dragon Age because we understand Loghain more. We find out that his mother was raped by an Orlesian Commander. His family lost their farm and became outlaws after his father murdered the commander. The Orlesians later kill his father, who forces Loghain to protect Maric. Loghain gives up Rowan, the woman he loves, for Maric and Ferelden. With all of these things in mind, it isnt hard to see why Loghain begins to go mad when the next generation of Fereldens and Orlesians are on friendlier terms. His fear losing his homeland to a past enemy makes him blind to present enemy. During my first playthrough of the game, I thought Loghain was just power hungry but with this books I can see the deeper levels leading up to his betrayal of Maric's son.

Tuesday, May 25, 2010

Dragon Age: Orgins - Draikus Day One



Character Name: Draikus Cousland
Origin: Human Noble
Location: Cousland Castle in Highever

-In the human noble origin story, the main decisions set up your personality for your family. This will not matter in the long run since your family dies, betrayed by Arl Howe, and you are saved by Duncan and taken to Ostagar to become a Grey Warden.

-With Draikus, I made him a "good son" in that he obeys his father and mother but I also went with playboy-like conversation choices. After he is forced to leave his parents to their fate, I have also decided to make him really want revenge. In this way, I can make his character darker as the game goes on.

-At Ostagar, Draikus fully explored the camp, was polite to the King but also made his intentions of revenge known. The one more "evil" choice I made was to kill the prisoner near the infirmary. Although action had a very cool and vicious cut scene, the only consequence to killing the man was to be chewed out by the guard.

-I have decided that I want Draikus and Alistair to get along and be good friends. Draikus respects him because Alistair is already a Grey Warden, but he is rude and a bit snobby to fellow possible Grey Wardens. Upon meeting Morrigan in the Wilds, I once again went with the flirty choices and was well mannered to Flemeth, Morrigan's mother and the "Witch of the Wilds."

-After retrieving the scrolls and three vials of Darkspawn blood, the Joining began. I chose to continue to be harsh to my peers. I am the only one who survives the joining, although this is not of my control - just part of the game. In Draikus's conversation with Duncan and Alistair, he is not afraid and feels no remorse for the two who have just fallen.

-Before the battle, I choose to voice my objections with Alistair about not being able to fight but only lighting beacon. These choices are more just for my own satisfaction with keeping my character's personality consistent but don't have any major consequences in the game.

-Alistair and I go through the tower to light the beacon. I am the one who slays the Ogre, with my family shield.

-So far I have chosen mostly to fight with two swords, switching to shield only when I run out of special attacks for two swords.

-Ended the first part of the game by choosing to have Morrigan join our party.